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Старый 06.09.2017, 11:39   #466
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Попробовал найти информацию в интернете и не нашёл. Из какой информации клиента составлен hardware id? Это МАК? Серийник ЖД?
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Старый 06.09.2017, 14:21   #467
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Попробовал найти информацию в интернете и не нашёл. Из какой информации клиента составлен hardware id? Это МАК? Серийник ЖД?
Good question. So maybe server owners can ban cheaters permanently using their hardware ID since there are no static ID generate method like SteamID for Non-Steam servers. I hope these suggestions comes alive...
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Старый 06.09.2017, 15:36   #468
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Good question. So maybe server owners can ban cheaters permanently using their hardware ID since there are no static ID generate method like SteamID for Non-Steam servers. I hope these suggestions comes alive...
I totally was not meaning that. There is older GoldSrc client which does not support steam authentification or something like that (I'd like a clarification on that from somebody knowledgeable tho) and which is used by pirates and it is significant player base in Russia and Ukraine. The client IS sending hardware id which is used for generation of fake-ish IDs, and that hardware ID is derived from some specific component of machine. This hardware ID can already be faked with all kinds of "protectors" and id changers and it is totally possible to surpass all kinds of bans and tricks with game component which:
- fakes all checking mechanisms (command bouncing + stuff cmd + resource requests)
- totally hides the protector files from checks
- substitutes hardware id either at the system level (API hooks) or by patching game files.

Basically there is zero hope to win that war. Besides that there is ReChecker which can screen against most of such software except the most advanced.

My question was merely about the source of the hardware id.

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I totally was not meaning that. There is older GoldSrc client which does not support steam authentification or something like that (I'd like a clarification on that from somebody knowledgeable tho) and which is used by pirates and it is significant player base in Russia and Ukraine. The client IS sending hardware id which is used for generation of fake-ish IDs, and that hardware ID is derived from some specific component of machine. This hardware ID can already be faked with all kinds of "protectors" and id changers and it is totally possible to surpass all kinds of bans and tricks with game component which:
- fakes all checking mechanisms (command bouncing + stuff cmd + resource requests)
- totally hides the protector files from checks
- substitutes hardware id either at the system level (API hooks) or by patching game files.

Basically there is zero hope to win that war, there is nothing better than that hardware id which is already being faked except client-side anticheats. Besides that there is ReChecker which can screen against most of such software except the most advanced.

My question was merely about the source of the hardware id.
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Старый 06.09.2017, 16:53   #469
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Попробовал найти информацию в интернете и не нашёл. Из какой информации клиента составлен hardware id? Это МАК? Серийник ЖД?
VolumeID или HDDSN.
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Старый 07.09.2017, 04:00   #470
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Besides that there is ReChecker which can screen against most of such software except the most advanced.
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Yes, before ReChecker hackers thought like they will never be detected. It's kinda funny to see when they kicked for their hacks automatically. This plugin has really affected their mindset. It's better if s1lent can work on advancing his anti cheat protections for this game when possible. An in-game AimBot Detector plugin like his Hack Detector and WH Blocker plugins will be more than enough to forget about hacking kids for a long time...
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Старый 07.09.2017, 17:48   #471
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WH blocker is very far from being a solution, it's more like a patch so that players do not notice cheaters. Cheaters still get advantage with WH blocker (especially so with smoke, doors and dark places and in the PvP endspiel when players shift around seeking each other) and it only makes them less noticable, so you still need human intelligence to recognize them but make human work harder. Good enough AimBot can be undetectable, this is already a lost game.

Rechecker and AimBot detection are more than enough for screening from kiddies while WH blocker does not provide additional protection but makes moderator work harder.

And we are definitely going offtopic now.

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WH blocker is very far from being a solution, it's more like a patch so that players do not notice cheaters. Cheaters still get advantage with WH blocker (especially so with smoke, doors and dark places and in the PvP endspiel when players shift around seeking each other) and it only makes them less noticable, so you still need human intelligence to recognize them but make human work harder. Good enough AimBot can be undetectable, this is already a lost game.

Rechecker and AimBot detection are more than enough for screening from kiddies while WH blocker does not provide additional protection but makes moderator work harder, partial blocking is completely different from detection.

And we are definitely going offtopic now.
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Старый 08.09.2017, 04:41   #472
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so you still need human intelligence to recognize them but make human work harder.
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This might be the reason why Valve is going to move to AI for their next anti-cheat update in CS:GO. But I also saw that Tesla founder Elon Musk's OpenAI beating a pro Dota 2 player. So the future might be an AI war where anti-cheat has AI, and the hackers get their hands on AI too? lol.
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